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Factsheet

Developer:

Flatline Studios

Publisher:

Flatline Studios

Links:

Studio Website

Steam Page

Release Date:

Early Access - Q1 2025

Platforms:

Steam PC/Mac/Linux

Early Access Price:

USD TBC

EUR TBC

Description

Into The Grid is a new breed of deckbuilder that feels like the love child of a Roguelite Deckbuilder and a Tabletop Boardgame.

Set in a Cyberpunk world in the year 2112, the game mixes strategic and immersive card battles with tactical map exploration and resource management.

Become a master hacker, make your way to the Mainframe buried deep within the Grid, and access the corporation’s dirtiest secrets.

Features

Studio History

In August 2021, Bruno, based in Barcelona, reached out to his brother Mauro in Buenos Aires with a bold proposal: to recreate the thrill and joy of their card game days, specifically recalling 'Android: Netrunner', one of their biggest influences. This conversation sparked the creation of the '2112 Narrative Universe' - a Cyberpunk world set a century ahead.

Joining forces with Espeche, an adept storyteller and now the Narrative Designer, they began crafting a rich universe filled with Mega Corporations and Runner Factions. Alvi 'Alvarythm' Lecumberri later joined as the Creative Director, bringing his cinematic vision to life.

This project not only birthed an exciting new gaming universe but also rekindled a deep connection among these long-time friends from Argentina.

Into The Grid History

Into The Grid marks the inaugural full-feature game of our newly formed studio.

Conceived from a blend of Roguelike Deckbuilders, Tabletop Boardgames, and Trading Card Games, our design process was driven by a simple principle: to create a game we would love to play.

This led us to pinpoint what was missing in other games and infuse 'Into The Grid' with immersive gameplay, rich storytelling, meaningful progression, stunning art, and a commitment to quality that reflects our passion.

Our initial prototype, made with handwritten cards backed up by digital spreadsheets helped us validate our engaging battle system.

Further refined through an interactive prototype and live playtests, the game evolved into the shape of it’s currently available public Demo, to be followed by a Steam Early Access launch in 2025.


Videos

https://www.youtube.com/watch?v=0uyftbKqvp8


Images, GIFs & Logos

<aside> 💡 Click here to browse the complete folder of press material.

</aside>

Key Art

1920x1080 - PNG

1920x1080 - PNG

1000x1400 - PNG

1000x1400 - PNG

1080X1080 - PNG

1080X1080 - PNG

GIFs

Enemies + VFX mix

Enemies + VFX mix

Card Play + Big Shot

Card Play + Big Shot

Card Selection + Deck + Command Selection

Card Selection + Deck + Command Selection

Server Selection

Server Selection

Big Shot To The Face

Big Shot To The Face

Map Exploration + Trace Level Increase

Map Exploration + Trace Level Increase

Game Screenshots

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sshot_slash1.png

map1.png

recycler.png

sshot_enve_preshot.png

sshot_slash2.png

map2.png

repo.png

sshot_enve_shot.png

sshot_sunbusrt.png

sshot_map_core.png

sshot_tooltips_rewards.png

Concept Art - 3D

A Punk’s faction hideout.

A Punk’s faction hideout.

A Cypher’s faction hideout.

A Cypher’s faction hideout.

A Stray Dog’s faction hideout.

A Stray Dog’s faction hideout.

A Guild’s faction hideout.

A Guild’s faction hideout.

A Wardlord Defense Industries training base, undisclosed location.

A Wardlord Defense Industries training base, undisclosed location.

A Schäfer & Schäfer clinic.

A Schäfer & Schäfer clinic.